![]() ![]() As for co-op, you can play with your friends (16 players max) the main campaign and community maps. I believe they added it last year right off the bat, the multiplayer is dead on arrival. That being said, you have to own an account in order to play them, and it would take you a few seconds to create one in-game. It gives the game more replay value, and it’s interesting to see what the community can come up with. You can create your own level/campaign using the level editor from scratch, and other people will be able to play it as well, and vice versa. They also have secondary fire modes you can charge a laser rifle to fire one powerful beam, and charge the shotgun to release a flaming slug. Every weapon feels unique with its design, reloading animation and crisp sound effects. Other than your fists, there are a total of 13 weapons in the campaign, such as a rocket launcher and a plasma rifle, and you can feel their impact on enemies. You can replay campaign missions and speedrun them as well, since all of them are timed, and you can compare your scores with your friends/other players worldwide. ![]() There are also 4 trials that you can play using specific weapons (speedrun in less than a minute and you will be rewarded with gold). Some levels are locked and can only be accessed once you obtain a certain amount of runes, which you have to collect from previous levels. For the first few levels, you will encounter slow-moving zombies, but don’t be discouraged as you will encounter faster and more difficult enemies as you progress. It's to be published by Bounding Box Software, and you can find it here on Steam.A pistol is your starting weapon, and you get new weapons as you progress through the campaign, or buy new ones from the shop using gold that are hidden throughout the levels. Once those are taken, it'll cost $20 (£15). There are still some Early Bird pledges available for $15 (£11, roughly) to get you a copy of the game when it's done. Considering what they've shown of the game and its editor so far, I think they might just be able to pull this one off. They've even got plans to update into 2021 with even more enemies, an expansion 'mini-campaign', more guns and all that jazz. They plan to launch in full in 2020 with more of everything, including multiplayer and co-op. The Kickstarter's purpose is to get the game successfully into early access, with a few hours of levels, the first set of enemies and the level editor ready on day one. That, there, is an interesting system - I'd never really considered how a Halo-esque third faction would work in a Doom-like shooter, and I want to see where the devs take this. The demons turn to attack the newcomer, only to be converted by the invader, turning the imp-like enemies (and their fireballs) blue. At one point a big blue glowing neon cyber-monster drops in between a pair of fireball-throwing demons. The thing that most interests me in the new gameplay footage is the reveal of what appears to be multiple enemy factions. If you want a purely minimalist look with just health, armour and your current weapon's ammo and none of the helmet overlay stuff, you can do that. There's even a few PC mod cons including a wildly variable field-of-view (from 30 to 120 degrees) and a highly customisable HUD. Personally, I'm disabling the former and keeping the latter. They also confirm that players can customise the look of the game, from removing the post-processing pixel-filter, to disabling whatever magic they're using to convert the 3D enemy models into dynamic sprites in real-time. It's the kind of thing I would commit real actual murders for in other editors, so off to a good start. There's also a clip demonstrating the game's texture system, automatically assigning texture-chunks as you re-scale a bit of wall. The pledge page shows a time-lapse of them throwing together a basic level (a handful of rooms with enemies, weapons, etc) in ten minutes, which is a good sign. Probably the most exciting thing about the Kickstarter pitch is talk of putting the game's level editor in the hands of players early, and establishing a framework to share and rate levels. In order to hire on some extra help to get the game finished and into early access with a level editor on day one, the duo have turned to Kickstarter, and have raised almost half their target in a few days. It blends modern rendering techniques with intentional low-fi grubbiness, and what looks like some fast, fun gory shooting. Prodeus, from a duo humbly calling themselves 'Mike And Jason' on the game's store page, is a fine-looking take on the genre. Given that I'm still playing Doom 25 years later, I doubt I'll ever tire of fast, messy demon-crushing shooters. ![]()
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